I've also anycodings_fiddler read through anycodings_fiddler !-running-fiddler-fixes-my-app- anycodings_fiddler but it does not appear to provide my answer. Fiddler did not anycodings_fiddler fix the on-prem connection, however, when anycodings_fiddler using DefaultNetworkCredentials like it anycodings_fiddler seems to when using the anycodings_fiddler SharePointOnlineCredentials, so clearly it's anycodings_fiddler a different failure mechanism. SharePoint Online requires a anycodings_fiddler SharePointOnlineCredentials object anycodings_fiddler specifically so I don't get the same anycodings_fiddler workaround as with on-prem. Unity also seems to have an issue anycodings_fiddler with our proxy in general, but since I can anycodings_fiddler get through with the on-prem server, I'm anycodings_fiddler hoping there's also a way to get through to anycodings_fiddler the SharePoint Online server-especially anycodings_fiddler since Fiddler somehow makes it work and thus anycodings_fiddler Unity must not simply be stripping the anycodings_fiddler credentials like it did with anycodings_fiddler DefaultCredentials.
UNITY CLOUD BUILD IOS CREDENTIALS CODE
If I build that anycodings_fiddler same code outside Unity, it also works fine anycodings_fiddler so clearly Unity is stripping it for some anycodings_fiddler reason. (see commented lines which DOES anycodings_fiddler work for the other site). Semi-related but maybe insightful, Unity anycodings_fiddler seems to have trouble using anycodings_fiddler CredentialCache.DefaultNetworkCredentials anycodings_fiddler (it actually appears not to include it at anycodings_fiddler all) when connecting to an "on-prem" anycodings_fiddler SharePoint site which forces me to re-create anycodings_fiddler them with anycodings_fiddler instead. SaveBinaryDirect(ctx, folderpath + filename, fs, true) Using (FileStream fs = new FileStream(filepath, FileMode.Open)) Var filename = Path.GetFileName(filepath)
![unity cloud build ios credentials unity cloud build ios credentials](http://cdn-ak.f.st-hatena.com/images/fotolife/n/naichilab/20150907/20150907002818.png)
ctx.Credentials = new (username, password) Ĭtx.Credentials = new SharePointOnlineCredentials(usernameWithDomain, ss) SecureString ss = new NetworkCredential("", password).SecurePassword String folderpath = "/sites/otherSiteName/folder/" Ĭtx.AuthenticationMode = ClientAuthenticationMode.Default string url = " string url = " //string folderpath = "/sites/sitename/folder/" What could anycodings_fiddler Fiddler possibly be doing to make this work, anycodings_fiddler and is there a way I can duplicate it in my anycodings_fiddler code? public void SharepointLogin()
![unity cloud build ios credentials unity cloud build ios credentials](https://www.abg-studio.com/barber_files/image10.jpg)
Without Fiddler (and in anycodings_fiddler Unity), I get the error: SocketException: No anycodings_fiddler connection could be made because the target anycodings_fiddler machine actively refused it. anycodings_fiddler What is mind-blowing is that this code will anycodings_fiddler work if I have Fiddler running (a anycodings_fiddler web-activity snooper tool) or if I compile anycodings_fiddler it outside of Unity. Below is the code I am anycodings_fiddler using as a starting point (more anycodings_fiddler handling/security to be involved later). I'm trying to get the basics down on anycodings_fiddler connecting to SharePoint Online (as opposed anycodings_fiddler to an on-prem SharePoint) using C# in my anycodings_fiddler Unity application.